‘The Last of Us’ Showrunner Says 3 Seasons Won’t Be Enough to Finish the Story

Episode six of Season 2 of the HBO series The Last of Us gave viewers a glimpse into life for Ellie (Bella Ramsey) and Joel (Pedro Pascal) before Abby (Kaitlyn Dever) took out her revenge. Not only did it provide answers about the fate of Eugene (Joe Pantoliano) and why Gail (Catherine O’Hara) was justifiably upset about the death of her husband, but it served as a reminder of what made the bond between Joel and Ellie so special and why it was so heartbreaking to see it severed. While standing on the porch of their home in Jackson, Ellie pushed for the truth about what really happened with the Fireflies in the Salt Lake hospital where Joel rescued her and she finally got the answers she was seeking. It’s a moment that clearly changed their relationship, and although she wanted to forgive him, they never got the time to fully rebuild their bond.

During this one-on-one interview with Collider, showrunner Craig Mazin discussed the reaction to Joel’s death, the magic that Pascal brought to the role, some of the Season 2 changes they’ve made from the video game, that he likes to have a master plan for what will happen in a season before he starts to write, finding the right moment for Dina (Isabel Merced) to learn that Ellie is immune, introducing airborne spores, how Ellie was testing Joel with the Eugene situation, and why they let Ramsey and Pascal just go for it in their shared moment on the porch. He also talked about the possibility that Season 3 will need to have more episodes, and that they’ll likely need a Season 4 to conclude the story.

Collider: Now that you’re a couple episodes past that moment in episode two, what has most surprised you about the reaction? Were you surprised by how many people seemed to not know it was coming?

CRAIG MAZIN: Yeah, a little bit. Neil [Druckmann] and I had a lot of discussions about this because this presumption was that everybody’s going to know. A lot of people played the game, and people talk online constantly. I remember in the early days of social media, whatever the Harry Potter movie was where Dumbledore died, people would go on Twitter and tweet, “Dumbledore dies.” People are jerks. But no, I’m never surprised by how many people do know something. I’m always surprised by how many people don’t. It was incredible. There were so many people in my life who were texting me like, “What?! No!” That was surprising.

But the bigger surprise to me, particularly in light of the way the game had been received, was how accepting the audience was for the show. They understood, “Oh, my God, no! Somebody that we loved is dead. What will happen now?” It was not, “Let’s go stand in front of HBO and throw eggs or blame Kaitlyn Dever.” No. People reacted like a normal audience would theoretically react. There are people who are angry at the video game who will stay angry forever, and they will be angry at the show. If Neil hands out free money, they’ll be angry about denominations that the cash was in. It was amazing, actually, to see how many people were like, “I hate Abby. Kaitlyn Dever should win an Emmy.” They understood what that’s about, and that was actually quite encouraging.

It’s even more heartbreaking because everybody loves Pedro Pascal.

MAZIN: Absolutely, which is a testament to that magical thing he has, which goes beyond just acting. There are great actors that people don’t have these deep emotional connections to. And then, there are actors that you want to take home, hug them, give them soup, and make them okay. I’m always worried about Steve Carell. It doesn’t matter what he’s doing. He can be a villain. It doesn’t matter. I’m always worried about him and I want to take him home and make him feel okay. Melissa McCarthy is like that. Zach Galifianakis has always been like that. And Pedro is the ultimate version of that. You want to take care of them.

The Creative Team Made Various Changes to ‘The Last of Us’ Throughout Season 2

“We have the space to let things brew a little bit more.”

Bella Ramsey as Ellie with Pedro Pascal as Joel looking up at a display of planets in The Last of Us Season 2
Image via HBO

There have been a bunch of little changes from the game this season, whether it’s shifting who is present in certain scenes or when certain moments happen. Which change or changes were you most nervous about, and was there anything you were most excited about because it opened things up with a story or a character in a way that it hadn’t previously?

MAZIN: One change we made that is really big, that almost went uncommented on, which was really interesting to me, was that, in our show, after Joel is killed, Ellie and Dina decide to go to Seattle to punish the people who did it. In the game, Tommy is the one who goes, and Ellie and Dina go afterward, following the trail of Tommy’s revenge as they go. I felt like, “Oh, that’s actually quite a significant change.” It’s also a significant change in the show that three months go by when Ellie has to recuperate. We created a circumstance where she had to just sit and stew. In the game, it’s pretty much the next day that she’s like, “Off we go.” Interestingly, people just accepted that, and it didn’t necessarily strike them as a big change.

But the one that I was both nervous and excited about was the way we laid out the development of Ellie and Dina’s relationship. In the game, they get together physically before Joel dies, and Dina is not present there. It’s Tommy who’s present when Joel dies. I thought people were going to be pretty angry at me. I thought Ellie-Dina stans would be like, “What is this tent scene where they’re not kissing and they’re not together? She’s like, ‘You’re gay. I’m not.’” I was like, “I just need them to hang on for a week, and then they’ll see.”

We have these opportunities because we get as much narrative space as we want. One of the challenges that all game developers have, and Naughty Dog is so good at this, but still, for them, they must put gameplay first because they have to, is that when you play a game, you are in control of the length of the experience. That’s entirely about gameplay. How much do I want to keep playing? How good am I at this? If I’m taking my time, do I suck? How many times am I dying and going back to a checkpoint? With us, that’s not the case. We have the space to let things brew a little bit more, and then it’s a little more exciting when it does happen. There are some benefits to both media, and we like to take advantage of the ones that we have in television.

Taking more time with the development of Ellie and Dina’s relationship means it also makes more of an impact when Ella had to tell Dina about being immune.

MAZIN: In the game, because spores had been introduced from the jump, Dina discovers Ellie is immune because Dina’s gas mask breaks and Ellie just gives her hers and says, “Don’t worry, I can breathe spores. I’m immune.” Which is shocking to Dina, but then is its own proof. There is no questioning that it’s true. It’s evidently true. Here, because we’ve been delaying the introduction of the spores, it’s not evidently true. It was a great opportunity to see what it would feel like, in that moment, to think, “I have to kill you?” Bella [Ramsey] and I talked about it and were like, “This is a classic actor ‘I want’ scene. What do you want to convince that person to not kill you?” They did such a good job of being like, “Okay, I can see how emotional Dina is. I have to be not emotional and be as rational and clear-minded and careful as I can because I’m not here to change the trajectory of our relationship. I just don’t want to be shot.” I think the two of them did some incredible work there.

This season also really feels like it must have been a puzzle to figure out, as far as putting together the pieces of Jackson and the attack there, Joel’s death, Seattle, the flashbacks, and adding a preview the flashback episode, with episode six, to the end of episode five. Did all of that easily fall into place, as far as where to put things, or where there some things shifting around as you tried to sort all of that out?

MAZIN: It’s never easy. We’re now confronting all the same challenges for Season 3. They’re fun challenges because so much of it is trying to figure out, “Okay, we do have these puzzle pieces. We have these moments and these decisions that we love and want to do, but we can’t get to them the same way we do in the game. We have to move some things around and we have to change some things and alter things and allow our minds to go away from the game in order to come back to it.” But all those decisions get made before I start writing. I don’t like to experiment while I’m writing. The experimenting should happen before. We have a master plan and we understand how everything works. That way, when you see things happening in this episode, you understand they’re connected back to the very first episode. It’s a holistic thing.

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